Post date: Jun 20, 2018 11:40:30 AM
For the @GenDesignMC settlement competition - a filter framework that profiles statistics about the landscape.
Uses a 'flatness/edges" map to work out suitable candidate positions for buildings
Builds procedural multi-level buildings on a plot
Some clean up of the landscape below the building
It derives a height map, ignoring wood / leaves / grass / flowers.
It creates grids of various sizes and stores statistics about each 'cell' in the grid and the blocks that make up the surface
You can then interrogate each grid of the appropriate size you need to find a suitable build location
I may end up doing something with this.