Council Filter - Make roads and tunnels on your Minecraft maps
Post date: Aug 25, 2013 10:25:13 AM
Options:
Material: alphaMaterials.Brick
Mix Material: alphaMaterials.Gravel
Edge Material: alphaMaterials.StoneBricks
Support Material: alphaMaterials.MossyCobblestoneWall
Support Gap: 0 - This is the number of blocks to the next arch or tunnel support. 0 results in a random value being chosen at runtime. 1 produces a tunnel.
Start X: 0
Start Y: 64
Start Z: 0
End X: 100
End Y: 64
End Z: 28
Width: 8
Height: 6
... Or Automatic Mode? False - This option uses the dimensions and position of the selection box to define the start and end co-ordinates, height, and width.
Mix Material Chance 0-100: 0 - This option gives the filter a percent chance for each block on the main path to be of the Mix Material type
No Material Chance 0-100: 0 - This option gives the filter a percent chance to draw an air block on the main path
Meander? False - When True, this lets the filter wander the path over the landscape, twisting and writhing left and right on it's journey
Tunnel Support? False - When True, archways are added when the path passes under mountains and underground.
Arches? False - When True arches are always drawn even if the road is open to the sky