Post date: Jul 27, 2013 12:45:1 PM
2D mazes are so 20th century. 3D is where it's at.
Version 2 adds a property to create more intersections by purging walls randomly after maze generation.
Version 3 implements Prims algorithm so the maze is more maze-like and less tunnel-like. Excellent!
Version 4 allows you to specify different materials for each direction of wall/floor/roof.